Hi, I'm Mun, a game UI/UX designer with over a decade of experience in the game industry. I've worked on a new AAA game at Ubisoft and several other live games across different genres and platforms at Riot Games.
My experience and proficiency extend across diverse design spaces, from crafting intuitive interfaces for complex game mechanics and progression systems to designing UI for competitive game modes, social features, HUD, and enhancing monetization experiences.
My experience and proficiency extend across diverse design spaces, from crafting intuitive interfaces for complex game mechanics and progression systems to designing UI for competitive game modes, social features, HUD, and enhancing monetization experiences.
If you wish to connect, feel free to reach out.
Cheers,
Mun.