I worked on Skull and Bones from 2013 to 2020. As the Lead UI Artist on the team, I managed a team of UI artists, coordinated UI work between teams, align on the art and direction, ensuring the success of our UI efforts in delivering the best player experience. The footage above showcases the game announcement at E3 2017 and the version of the game featured at E3 2018 in Los Angeles, California. I'm humbled and proud of the team that successfully delivered the playable build for both E3, receiving positive player receptions.